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Old 02-02-11, 05:06 AM   #9
desirableroasted
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Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by Bakkels View Post
Thanks for all the help. I'm getting the hang of it a little bit, but only on short range <1000. Guess I'll practice some more.
The trouble I had might have been that I wasn't full stop when doing my targeting. Should have thought of that myself..

@desirableroasted; you didn't read me wrong entirely I think.
The gyro is the amount of turn the torpedo will have to make to hit the target, the AoB is your position vs targets position. My point was that the ideal AoB (perpendicular) already translates into the ideal gyro (around 0 degrees). However this is only true for mechanic torpedos as you pointed out. I hadn't thought of the magnetic torpedos. I'm only still in '40 so not using magnetic ones yet
Yes, that's right. If you are shooting for an impact shot, and have positioned yourself correctly, 90 AOB will occur at gyroangle 000 --- but that is a coincidence that misleads new players into thinking AOB and gyroangle are joined at the hip. They aren't.

As for using the magnetic pistol (which you can use on either the gas-driven or the electric torpedoes), you will find that it delivers excellent bang for the buck and gives you far more angles from which to shoot.

They do sometimes go off prematurely, esp in rough seas and at long distances, but their advantages outweigh this for me.
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