View Single Post
Old 02-01-11, 02:27 PM   #69
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by drakkhen20 View Post
I think the indepth character(first person) is a great idea. It really sucks you in and having characters to talk to and interact with is cool too, kinda gives you the effect of becoming a family. Set skills for your a.i. characters that you could build on would be awsome too. Like if your engineer was a greenhorn he would have a low skill level and as the years gone buy of wrench grinding he would become a veteran and now everything about his engine room and set experience on a set engine. Same thing for your own character as well. You first start off with no respect from crew and after a few years patrolling and some good tonnage and few close calls he could have alot of respect from his crew. Actual repair times and such. Enviroments are a plus too. You cant imerse yourself in a simulator if your enviroment is crap such as going through locks, sounds, actual navigational rules of the road, drift,wind speeds and current actually effect how your boat reacts in the water,diffrent water clarity transitions from sea to sea, some sea life would be cool too, random darkness at night and weather based on seasons and currents,jet streams and such. This forum actually has alot of mods that try to incorperate these suggestions. maybe you could contact some of the modders and ask to see if they would let you incorperate into your project.
Hi mate,

Yep good point you are making here to but regarding skill point it would be more relevant that you gain them on a per patrol basis and not year.

I don't know if you ever heard of an old game call wing commander even if old the dynamic career path was so well done and immersive that i still remember it today.

We have already find a easy way to add sea life without killing the fps
it would be trigger as random events based on sub coordinate ex:
you enter grid 51 and whale are swimming around when the whale lod dissapear at distance then another trigger a fish of school passing by etc same for the seafloor elements rock, plant etc.

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote