Quote:
Originally Posted by Anvart
Version 13011.7z.
Body parts are exported from CharacterBodyParts.GR2 ...
In 3ds Max, DE, S3D and in game (SH3) UV maps looks normally...
Look 3-d picture:
Specular (a- channel) as is ...
Bump as is ...
not adjusted.

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hey anvart. great work! seems, as if we might finally get new crew models in sh3?