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Old 01-31-11, 04:19 PM   #254
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
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Quote:
Originally Posted by Anvart View Post
Version 13011.7z.
Body parts are exported from CharacterBodyParts.GR2 ...
In 3ds Max, DE, S3D and in game (SH3) UV maps looks normally...
Look 3-d picture:
Specular (a-channel) as is ...
Bump as is ...
not adjusted.

hey anvart. great work! seems, as if we might finally get new crew models in sh3?
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