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Old 01-31-11, 01:55 PM   #14
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
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Quote:
Originally Posted by Sailor Steve View Post
The depth charge problem was fixed with a mod in SH3, and I think in SH4. Why not SH5?

Or has it?
It was fixed Steve. In stock SH5, the AI is less competent, will drop DCs away from your position and will lose contact with you and stop dropping DCs.

The problem here (if there is a problem) is that in TDWs IRAI v.29 at the highest difficulty level, the escort AI can find you and follow you everytime and will keep dropping DCs on your exact position until you are DEAD! However, I see TDW is already working on a v.30 of his mod to tone down the AI.

btw, if anyone wants to see how flexible the scripts in SH5 can be, just compare the init.AIX file that came with the stock game and the one TDW includes with his mod. TDW has added tons of custom scripts that make the AI come alive and use proper tactics. He has even created scripts that causes the AI to lose effectiveness as the crew becomes "fatigued" during a long battle, meaning that if you can hold out long enough, the escorts will eventually lose contact.

The only issue now is to bring it down from "super-human" to "merely-human".
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