Quote:
Originally Posted by Trevally.
|
Hi Trevally,
Just tested:
I saw you use the 2 command for setting the speed:
Advanced_knuckle,-120,0,7.5,7.5,0,0,0
Set_new_speed,7.5,0,0,0,0,0,5400
Playing the script seems that sometimes the line:
Advanced_knuckle,-120,0,7.5,7.5,0,0,0 are not executed and the speed stay as ,,ahead standard'' and because of that everything is turn in wrong (the patrool area changes, haotic zig-zags etc)
I am thinking is better to give more time to the line
Advanced_knuckle,-120,0,7.5,7.5,0,0,
20 maybe or to use only the other line all over the place.
The catch is to start script as you do and repeat the procedure until you arrive to the other end of a 50 km radium (no more than that) after that you put a turn arround (180 degrees - i mean to restart zig-zaging from the end to the start keeping the same parameters of speed, time and angle between zig-zag legs))(and make a loop here) - i do not know if is possible!?!?
Try to put an angle of 25-30 degrees betwen zig-zag legs (now is 60 degrees) - this way we will intersect the diameter 5 times from an end to other of the 50 km circle (ideea is to have the leg of zig zag of 20 km - this is ok at 7.5 knots in 90 min - and distance betwen intersections points of diameter equal with 10 km)
It is very important to keep the radium of the area 50 km and to try to stay in this area - in this way all the ships that enter in your area with a speed less or equal with 10 knot has almoust 0% chance to leave your area undetected by you!
And last thing i am thinking the time compresion when hidro check (submerged) it is is to high - slower TC will be better!
Best regards!