View Single Post
Old 01-30-11, 03:42 AM   #191
dd149
Soundman
 
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe View Post
LW says he's still working on the LWAMI 4 doctrines and they're on his "hot list."

I'm in the process of re-examining torpedo passive performance and passive source levels with the goal of making passive homing more advantageous against surface ships. I have an experimental DB with this all done, I'm just testing it to work out the kinks. This would compliment LWs work because the advanced doctrines would allow on-the-fly speed changes and even changes in acoustic modes for torpedoes on the wire.

All the new sonar profiles are done. These allow classification by power plant type and vessel size, so the clutter at the narrowband filter won't slow you down as much. The clutter has also been reduced a bit since there is a wider variety of tonals.



Civilian ships now come in 50 and 60 hz varieties, instead of just one or the other.

Visual source levels and detection curves have been rescaled so that visual detections by AI occur at about the same ranges they do for human players (or was that 3.10?).

Am I missing anything?
Well I can only say keep on the good work, it is due to the efforts of people like you that the game, initially just average , has improved a lot. Thanks for your efforts, if you need some testing, French community will be interested to hear how we can help.
dd149 is offline   Reply With Quote