HEMISENT,
Your report are the best as always!
I'm using SH3Cmdr2.2 too . It's great. Some comments:
-I use SH3Cmdr to start the game every new patrol, except when I meet a milk cow unit. This is only for my taste; Sh3Cmdr randomize the merchants skin, so in the next day after dock at milk ship unit she can now be dressing another skin what is not much realistic (for my taste)...And it's possible to mod SH3Cmdr to disable the randomize function to all or only to some merchants.
-SH3Cmdr will overwrite some files every time you start the game with it. SH3cmdr also use a 'backuped' files to insert some infos. So every time you install or change mods I suggest that you do a 'roll back' first, after that install/change the new mod, otherwise sometimes you could not 'see' the new /changed mod.
-I use SH3Cmdr with realistic career length unchecked (for now) and with days in base set to 1 and use the HT emblems when I need to balance the days in home base. It's working very well now after I discover how to make them disposable since the beginning of a career (see the HT small update).
-I only use the milk units when I'm assigned to a distant grid. This way I only will use the milk cow units ~10% to 20% of the patrols in an entire career which is absolutely realistic. And I only use the necessary times to refuel, in rare situations to get some torps too. This way we can avoid the excessive use of the milk cow features. It's not possible until now to restrict the number of torpedos at a milk cow unit.
-I put some distant grid destinations on flotilla.cfg file but it's possible that you will never (or only very few times) be assigned to such a grid. No problems, just use SH3Cmdr to force a distant grid destination and use a milk unit to resupply duties!
Rubini.