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Old 01-29-11, 04:26 AM   #7
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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All i use is a custom made "physical" AOB wheel.

I use it to help determine the targets AOB and course by eye, and to help position myself on an attack course. I then use the provided speed tools in-game to get the speed (.ie 2 stadimeter readings along with the compute speed button). As long as the reported course and the course i have worked out on my AOB wheel are close.. i know the speed it gave me is pretty accurate. If it's off, i try to figure out which is wrong.. the wheel or the predicted course the game gave me.

It's actually that simple. I dont plot a single thing on the map anymore. I used to look for all sorts of ways to get precise information and insanely accurate shots such as precompute speed charts, external tools & special tricks such as fast 90 etc. etc. But in the process of working all this out, i came to be completely one with the TDC. I realized that i didn't need to have .001 accuracy, and that half the fun was the anticipation of whether your torpedos would hit or not (due to your estimations). Using the provided TDC tools is more than enough accuracy than you will ever need.

1. Send the target bearing.
2. Match the AOB dial orientation in-game to that of the target ship. Doesn't have to be completely exact, and you dont even need to look at the actual AOB.
3. Look over at the top dial on the left hand side of the screen to see what the targets course is.
3. Take a stadimeter reading.
4. wait some time
5. take another stadimeter reading
6. hit the compute speed button.
7. match the reported heading with the heading you got earlier.
8. if its very close you can now accurately determine what the targets course and speed is. (goto 10)
9. if its off go back to 1
10. Turn on the PK
11. Go back to 1 and double check everything.
12. Fire when ready.

not that difficult.


note:
In the american sub, you dont even need a physical AOB wheel.. as you have one in the TDC already. Just insert what you think the AOB is, and look at the targets course on the left side dials. I prefer an actual wheel in my hands though. Easier to read, and can help you with a few other tasks.

Quote:
1. my computer takes to long to close the game and open the Solution Solver.
This is likely resulting from your desktop resolution and game resolution being different. Make sure they are the same, and you'll see the ALT-TAB speeds increase dramatically (mine is instant). If the video driver has to switch modes, alot of unnecessary work has to be done.. and textures may need to be swapped in and out of video memory.
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Solution Solver 2.3.2 - Visual Targeting Tools & Aids

Last edited by gutted; 01-29-11 at 04:42 AM.
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