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Old 10-25-05, 06:55 PM   #4
Marhkimov
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Join Date: May 2005
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Ok, I'll try to make things a little more clear...


1) Extract the TGA's from my DAT files (the DatExtractor program has a built in readme, so use that to help you).

2) Then using my TGA's, insert those into the corresponding DAT files of your desired visibility mod (Rulle34's, M. Ortega's, etc.).

Done!



Quote:
Originally Posted by hartmann
It means that i have to extract the dat files and overwrite the files of the mod ?
Actually, you'll be extracting the TGA's from my files, and overwriting the TGA's of the other files... but if you want my reflections and skies, then my TGA's are what you want. Those textures are responsible for fixing the sky and water reflections... In packing them into the visibility DAT's, you will have both mods combined.


Quote:
Originally Posted by hartmann
Perhaps is the time of a big Merge of mods in a Enviroment pack or something because there are some different mods with possible incompatibilities.
You read my mind... I got a bunch of us modder-dudes together and am currently trying to get a long term fix working.





***So, if you guys can't follow these simple steps, then you'll just have to wait a while...
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