Quote:
Originally Posted by Ducimus
Yeah. Truthfully I think they had the right idea with SH5 conceptually (RPG + Sim in an effort to grab a larger audience - only way this genre was going to survive IMO), but they lowballed it with (im assuming) a limited budget, really short development and QA time, and then saddled it with a DRM scheme that made PC gamers the world over angry. So what could brought sub sim's back into the public mainstream, instead put the final nail in the coffin.
Just my opinion.
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I see it the opposite way. Sky posted an interview with a group of sim devs on GT a few weeks ago, and they remained committed to producing quality simulations. I also think that the simulation community remains enthusiastic. Just look at the buzz around a potential new sim from SCS; and what would likely be a hardcore sim.
Where I think SHV went wrong was essentially the watering down of the sim elements to accomodate the gamey-er RPG elements. The result was a product that neither casual gamers nor hardcore simmers were happy with.
Of course, as you said, the DRM didn't help either.