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Old 01-28-11, 02:34 AM   #501
Damo
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Join Date: May 2009
Location: Forever stuck in Data folder...
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Couple of quick questions if I may...

Firstly, thankyou IABL for the work you put into this mod, having all those extra toys to sling various high explosive projectiles at is always very welcome. I'm using the Interim pack and and a few things have cropped up that I'd like to sort out.

I've installed MFM on top of other mods that include Community Units, TMT + Thomsens ships. My first question is in regards to the TMT mod, in that I have noticed duplications in the Rec manual for some ships that give differing tonnage or draft. I'm guessing that these are a result of the TMT mod and I wonder whether I should have installed TMT + Thomsens ships on top of MFM? Also, I hear mention of Ricks rec manual, should I also use this? Does it cover MFM and Community Units? I'm mainly using impact pistols right now but should I need to use magnetic, I worry about innacuracies in draft values that will cause a bounce of the hull curvature. Please advise and is there a link to Ricks manual if I do indeed need it?

Also, mainly directed at Sailor Steve, I use the August shipnames in commander but in my post patrol log there were a couple of entries that either didn't display the ship name or didn't list it's cargo or crew. Off the top of my head I believe it was Tanker 07 (no info), Medium Merchant 31 (Name, but no crew or cargo), and another medium merchant that had no info (can't remember the number). Is this fixable by reinstalling the ships names or is there a need (as I suspect) to edit config files somewhere?

Thanks in advance.
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