01-27-11, 01:34 PM
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#28
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Navy Seal 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52
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Well, then you just read the game data and multiply it by a randomly generated uncertainty, say between +-120%, for instance. Then you get a different error for every measurement. THAT would make sense. But a hardwired error is much more thought provoking.
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