Thread: [WIP] Mines
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Old 01-26-11, 03:25 PM   #12
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Magnum View Post
This is different to the icebergs. With icebergs is possible to generate random "groups" of icebergs that will travel on random routes, but not with mines.. those are static objects. So they have to be placed manually around dover channel, gibraltar etc. At least I dont know how else can we generate static objects in the campaign.

If we form here a team that will revamp the whole SH5 campaign, we can add them into the campaigns. I will try these days to add few mines to the gibraltar area in the OH campaign and see if they show up and work.

Awesome job TDW, respect. Now whats next? Nets?
If you look at the icebergs I added them as static objects to the campaign. Thus one can add static objects very easily to the campaign layers Mines will be no different from the icebergs - both are environmentals and thus both behave the same.

The mine and the icebergs are not static objects - they are really ships in environmental disguise! Look at the controllers I have attached to them.

One can easily add 'junk' to the campaign also via static objects - sunk ships, debris, etc.

One can also easily place certain ships in harbor - no more of this random ship stuff.
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