Quote:
Originally Posted by Stormfly
changing or creating a seperate trigger for TDW`s particel splashes seams to lead to a better solution (if that is possible), but on the other hand, even if the problem wouldnt exist, sonarguy`s "Wasserbomben" is also triggered if deptcharges are dropped far away on another contact, but if using enough random sounds for that would maybe compensate it.
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So, do you think you can fix that?