Quote:
Originally Posted by TheBeast
This may not be a bad thing but it can be fixed.
it is the last entries in SH.SDL file.
Removing them will stop all sound for new depth charges in the water sound.
After looking at files, it appears the problem may be in the Baza DSD file. The new sounds were added to existing particles Parent ID.
Maybe adding complete new entry specifically for Depth Charges would fix.
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Hi TheBeast,
It is too much for me!

.
I hope Stormfly or somebody that can manage that will solve this problem. I understood that maybe when a torpedo explode we will hear "wasserbomben". Not such a big deal. Until the problem will be solved we will play like that!

Thanks!