With a new mod I'm about to release the Recognition Manual will have ship lengths added for every ship (see image below). I realize there are a lot of you that think the game uses accurate figures when giving mast height, ship length (no matter where you find the results), or draft depth etc. You're wrong. The game has a bunch of figures that could have been verified from the back of a cracker jack box.
These measurements mean nothing to a player who uses the automatic targeting method. The game happily calculates the targets position and speed (and why shouldn't it, the games the one that put the target in front of you in the first place!) and gives you a green light when its time to press the fire button.
Those of you who use manual targeting have to find range, speed, and Angle on Bow on your own to make a proper firing solution (or maneuver yourself soooooo close to the target, you can't miss). The point is the game didn't spend a lot of time putting in measurements that a manual targeting player could use. Nor, did it make the viewable game world correct to use any real world measurements. The
Optical Targeting Correction mod will correct the game worlds view which was off by several degrees in width. In doing so, real world numbers
may work as they should, I don't know, or care. The only factor I've every concerned myself about is what are the results of in-game play. If the games measurements read x amount high, x amount long and a correct range, speed or AoB can be attained with them, why do we need real world measurements added to a game that doesn't know how to use them correctly? As I said, the real world figures may work correctly with the optical changes to the game views after the OTC mod. What I've done is calibrated each height and length figure to provide as accurate a measurement as reasonably possible. The rest is up to the other factors in the game that make manual targeting the difficult process that it is (weather, lighting, detection, distance to target, movement of all factors involved).