I made a small mod so that AI attacks from further away with their guns :
what is changed :
in Data\Cfg\CrewAI.cfg :
Quote:
[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=3000 ;[m] medium range limit
Cannon range 3=5000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit
;selection
Cannon Selection Range=8000 ;[m] max range to contact
AAGuns Selection Range=1500 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=2000 ;[m] max range to contact
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modified into :
[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=
5000 ;[m] medium range limit
Cannon range 3=
10000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit
;selection
Cannon Selection Range=
12000 ;[m] max range to contact
AAGuns Selection Range=1500 ;[m] max range to contact
Recomended Torpedo Range=3000 ;[m] max range to contact
Recomended Deck Guns Range=
5000 ;[m] max range to contact
and in sim.cfg :
Quote:
[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]
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now :
[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=
10000 ;[m]
Max fire wait=12 ;[s]
d/l Long Range AI guns :
http://www.mediafire.com/file/7lldns...long%20guns.7z
keltos