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Old 10-25-05, 08:13 AM   #11
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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I will be doing a 24 hr version later 5pm uk time start.

My next project is based on a theory I have that could make crew management ultra realistic i.e. each man has to sleep for 8hrs yet their should always be enough crew to run any boat.

I use 8hr when in patrol area or on a convoy route. I use no fatigue to get out of german waters.

Like I said, the door is pretty much open on the fatigue model models now so imagination and realism is the next key stage.
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My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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