Quote:
Originally Posted by Gryffon300
Thanks, FK, that's fabulous. Getting close now.
Ive noted many "duplicates", e.g.
;Iambecomes MF mod
"L01B=Heavy Merchant 01"
Your new
"L01B=Heavy Merchant"
I will assume that the numerical suffixes in the original list do not invalidate them being declared as "duplicates", and I will delete, for consistency's sake, the duplicates in the 'new' list, not the original.
The only two other items that stuck out are:
"AMM=Ammunition Ship" (original) and, "AM01A=Ammunition Ship" (new). I will assume that these are NOT duplicates and leave both in. The other one is, "M10A=Medium Merchant 10" (original) and, "M10A=Hog Islander" (new). I assume that these ARE duplicates, though, as I'm kinda tickled with the 'Hog' designation, I may just replace that one. Cool?
Thanks again.
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You're getting it, in any entry it works as follows:
CLASS=Display Name
so AMM and AM01A are two different classes and need two different entries, even if both entries have the same Display Name. (Each class should correspond to a folder in the Sea directory, altho a folder name may not always match its class name exactly.) Obviously there are numerous Tankers, but they come in many classes so each class has its own entry even if they all just ID as "Tanker" when they appear in the game.
But you don't need two entries for one class, so for M10A you want only one entry, either
M10A=Medium Merchant 10
or
M10A=Hog Islander
but not both. I don't think it makes any difference which you choose, pick whichever one you think will look cool when it shows up in the game.