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Old 01-22-11, 06:33 PM   #12
mobucks
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Join Date: Jan 2010
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not 3 posts ago i explained to the best of my ability how to apply patch 2 to the mod.

I know this can all be confusing, so all i can say beyond my explanation 3 posts below, is to read up on how JSGME works, at the end of the day, all JSGME does is apply files to your game folder through a modfolder which will use the exact same folder structure as the base game.

If you can grasp that concept, everything becomes clear.

http://www.matrixgames.com/forums/tm.asp?m=1773663

I recommend reading the above post, specificly PART 4, everything should be much much clearer afterwards. Good luck.


Our friend Webster also wrote in another thread:
Quote:
the most common problem new players have is double folder issue

this is because mods are made jsgme ready to use but you need something to tell you about the mod and what it does so most modders put the mod into another folder along with a text file describing the mod and what it does called the "read me" file

so you unzip a mod called "yellow submarine" and see a folder named "yellow submarine" and inside of it you see a "read me" file and another "yellow submarine" folder.

this second folder is the actual mod folder and the one you put into jsgme

to avoid mistakes NEVER unzip mods into jsgme, unzip them to your documents folder then open them and see what file needs to be put in jsgme.

jsgme only works if the mod folder you place there contains a "data" folder next so it should read "yellow submarine/data" when you open it and not "yellow submarine/read me, yellow submarine/data""

Last edited by mobucks; 01-22-11 at 09:16 PM.
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