View Single Post
Old 01-20-11, 11:31 PM   #178
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Armistead View Post
I did for awhile, but it takes sometime and in itself can become the focus of the game. The coming in and out to use the program is a task. You eventually become so wrapped up in it you forget fighting.

This is pretty much my view of it. I did it for a little while, but found it absorbed a lot of time and energy. I would like to be able to play through a week or so, if things are quiet. As it was, after a day or two, I didn't really want to find a contact.

I do like the concept though. If there were better in-game tools or, put another way, fewer obstacles in Sh4, I think it could be a viable proposition. As it is, it's a tough row to hoe.

In any case, a have a few ideas in case there are modders who would like to develop the approach further:
  1. Create some kind of dead reckoning indicator in the game. With the game as it is now, you have a choice between knowing exactly where you are (I don't need celestial navigation), and having no idea where you are (I'm hoplessly lost). Trying to account for every course change, speed change, evasive maneuver or weather effect is too much work load, IMO. Also, the player needs this to make an in-game tactical plot when the time comes.
  2. Have a "navigator" in the game, where your position could be calculated automatically, with a reasonable degree of error (say 3 to 5 nm, weather permitting), so the player does not have to do it every single day.
  3. Mod the charts/terrain so that prominent mountains and landmarks could be used to a greater extent. If mtn peaks were accurately marked on the charts (both location and elevation), they would be useful. Same for lighthouses (and maybe a few distinctive features here and there). The Sh4 generic land, in the game doesn't help the cause.
Of these, I consider no. 1, to be the most important, but I'm guessing, also the most difficult (or perhaps impossible). When I was using this approach, I found I could do the star fixes (tho it took more time that I wanted), but the dead reckoning business was torture. Definitely, its the worst part.
TorpX is offline   Reply With Quote