Quote:
Originally Posted by BogdaNz
 with this mod the realism will go down.better keep the standard periscop with tdu the best
|
hi BogdaNz,
what do you mean ? i think the oposite is happening...realism going up !
Quote:
Originally Posted by Poacher886
I have a question, currently im not able to find a solution to fire torpedos with Stock game + Mega_mod because i have a 1920x1200 24" 16:10 aspect monitor and the included scope mods dont work with my res and aspect ratio.
Thus, im seriously needing a scope fix for this major issue. Will your mod provide for the said resolution and aspect ratio, and i guess how long till its ready?
P.s, If the UZO was not used for surface attack solutions...what was?
|
hi Poacher886,
as TDW and Panos ,allready, told you ... 8:5 or 16:10 ratio is the same thing.
yes, this ratio is also supported but have in mind that i tested this ratio at 1680x1050 (my pc can't handle higher resolution at 8:5 ratio).Maybe, Trevally has tested it to higher resolution.
uzo's main use was for taking bearing readings (be warned: i wasn't there back then...just from what i am reading...)
Quote:
Originally Posted by Illyustrator
Yes???  It is a pity.  And, what prevents it to make to all of us in SH5??? 
|
hi Illyustrator,
TDW is right...it need a huge amount of work to see MaGui in sh5 ( maybe is not possible at all to work in sh5...don't know this).
what you see in MaGui is the result of a work that started many years ago from all,i can say that,the community ! OLC showed us the right way for the guies (he is the 'father' of the guies),then i used its mod as base to start working on it ,adding ideas,solutions and items from me and all over the community . whats worth it ,imo, found its way in MaGui. yes ,there is a HUGE work behind MaGui that only people who have involved with guies or graphic programms can understand !
now, i am sure that TDW's gui will find its 'way' to the future and i am,also, sure that we will see an excellent gui at the end . till now ,TDW is making the 'dirty' and hard job...to make things working....in the code ! this is the real hard part in modding and TDW is a real talent (but i guess ...you all know it allready) . so far ...his gui looks more like a million buttons all over the place but when the 'dirty' job ends will start the real design (in other words the 'looking' and the arrangement of items) . with TDW's ability to add working buttons at pages (a big limitation in sh3) you can be sure that you will see a real flexible gui at the future !