Quote:
Originally Posted by Stargazer
Fudge!
Okey doke. I've got a new policy now...
1) Save regularly
2) Don't overwrite the previous save
3) Don't bother saving if the external cam flips to any vessel other than my own.
4) Save regularly
5) Save regularly
6) Don't overwrite the previous save
7) Save regularly
8) Don't overwrite the previous save
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For added security against corrupted saves, add:
9) Don't save submerged
10) Don't save within contact range of land or other units (ships, planes, etc.)
It's not 100% guaranteed to prevent a buggy save, but the general consensus is that it does swing the odds a good bit further in your favor.
Quote:
So to be (somewhat) sure there is no unit in the vicinity you have to move away atleast 40 km from the nearest unit to be on the safe side. And then do a hydrophone check yourself to make sure nobody is around. (And not forget to surface ) Assuming you could hear them in the background noise. Then you are ready to call it a day.
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All I ever do before making a save is drop to at least periscope depth (if I'm not already submerged) and ask the sonar dude for a report on the nearest contact. If he reports no sound contacts, I'll surface, put the lazy WO on the bridge, and ask for a report on the nearest visual contact. If he also reports no contacts, I make the save. It has always worked for me.