Fudge!
Okey doke. I've got a new policy now...
1) Save regularly
2) Don't overwrite the previous save
3) Don't bother saving if the external cam flips to any vessel other than my own.
4) Save regularly
5) Save regularly
6) Don't overwrite the previous save
7) Save regularly
8) Don't overwrite the previous save
You're right, last night was good practise and I now know I can use the magnetic trigger under a ship with great success (having been inspired to try it after reading some ancient threads right here at Subsim).
This has been asked before but I've not seen a definitive answer. Maybe in the months, years (hours?) since it was last asked, someone may have discovered the answer...
I've read that the 3D engine only renders a small circle/sphere of the world around you so that it never has to process more than is necessary. I'm down with that. That bit I'm okay with.
The external cam will show any vehicle in that 'bubble' of the world. But how big is the bubble? Sometimes, I've got ships on the camera but a scan of the horizon reveals nothing. The rest fo the time the weather is too manky to know where the hell anything is.
I've also noticed that the cam cycles through ships in order of how close they are to my boat. I can see one ship in a convoy but can't cam to the others despite when I cam to the light freighter I can see the big ones behind it.
So what is the rule on the external cam? What is the range on it and how big is the bubble of world that is loaded into the 3D Engine.
If I could have it in Km's then I peronally won't have a clue what you're on about (since I'm a philistine and only understand miles) but I'll know what it means in terms of my nav map when next I look at it.
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