Beta release of next version is getting closer. I've done some changes to the range estimation code to make it further more realistic. Before the changes, the errors where made in large chunks (e.g. +2000, 0 or -2000 for > 12000), now it's made with any one hundred meters in between.
A new feature that will be implemented is
crew rotation, which rotates the crew for you. It's done by fatigue but I hope to be able to make it by schedule too. Some coding remains, but I'm planning to have it done by the end of this week. No promises though...
I've added a poll to decide what to do next. Make yourself heard...
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Make the crew sensible to distress and discontentWhile being locked up in a sub hundreds of meters below the surface and depth charges detonates around it. The crew are under such massive psychological pressure that it affects their endurance and morale.
Also, the miserable conditions the crew was living under for many weeks leaves no one unaffected. Poor sleep, the moisture and limited space plus the constant smell of diesel fumes doesn't come without a price to pay.
Introduce damage/disaster by human factorAnyone - but most of all exhausted crew - makes mistakes. Sometimes something bad comes out of it...
Pre-heating of G7x torpedoesThe G7-series of torpedoes must be pre-heated or its performance will be reduced, (Personally, I've got a problem with the self-discipline-mod).