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Old 01-17-11, 02:31 PM   #14
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by Vaux View Post
I find that highly frustrating as well. I've learned that if I'm running in TC and get "the lag", about 75% of the time, if I go up on deck and scan the horizon, I'll see smoke columns. I wish there was some way to grab the deck watch by the scruffs of their necks, shake them around a bit, point at the smoke columns and yell: "SEE THAT?! THAT'S IMPORTANT!!!!"

I feel the same way. They don't really contribute much do they?

This is my most memorable experience with my crewmen:

I was in my S-boat on the surface late at night, tracking a Momi class patrol boat. I was abeam of her on a parallel course making a careful plot. There was no hurry as sunrise was hours away. Unbeknowest to me the moon had risen close to the horizon and the sky had lightened just enough to make us visible. I was at the maps, when I heard a faint tearing sound. I looked around and everything seemed to be functioning ok, so I went back to my plot. A minute later I hear it again..not loud. I wonder if its some kind of mechanical sound effect or maybe a software/computer bug. I go up to the bridge to look around and see the patrol boat is still on a parallel course, the watch calmly standing around. I am looking at Momi PB (still broad on the starboard beam), when I see a red flash, followed a second later by the loud ripping sound of a shell flying overhead. (The third one!) With a surge of adrenalin, I order CRASH DIVE!, and silently curse the Ubisoft Dept. of Personel for sticking me with these 4F's.
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