For my new game intallation I've cobbled together a combination of v0.9 (20km) SH5 Water and MEPv3 along with some other files that I was always using either way.
It uses the scene.dat and all the EnvColors and SkyColors .dat files from SH5 Water, along with its Nori00, Nori01 and Senin .tga files.
From MEPv3, it uses the 12 SeaFoam .tga files plus the entire contents of the sensor pack for GWX3.
That seemed to be the best combination of what you'd get if you enabled MEPv3 + patch + GWX sensors pack, then enabled SH5 Water on top of it, but without adding the MEP flat sun fix (as discussed in comet61's thread on that experiment). I'm pretty sure rik007 intended v0.9 to take care of the flat sun issue at least for ATI users, so there's no need for MEP's Flat Sun Fix.
And I threw in the 12 1024x1024 foam .tga files from the Foam mod and the Peak.tga from Sober's 3D waves.
I have not spent much time in the game with this setup enabled, as I've just been starting test careers to get the game loaded and try out different mod combinations - but so far it looks fine. I'll have to see how the sensor settings work on the AI side once I get out on a real patrol.
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