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Old 10-23-05, 09:28 PM   #13
Syxx_Killer
Admiral
 
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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Quote:
Originally Posted by Pigfish
Quote:
Originally Posted by Oberon
"Helium mix optimal!"
Ahh the Kirovs. Used to make a fleet of 6 or more and send them in when ready. Along with MASSIVE ground, air and naval assault. Usually this would end the game. :rotfl:

It was all about timing. And massive fire power helped too.

then there was Generals with those pesky squids but loved those Auraras...
Those Kirovs are awesome. When you get them three chevrons, they are super. Just don't chase down a tank with them. :rotfl:

Were there squids in Generals? I played the game, but only a few skirmishes. I don't have it.

Quote:
Originally Posted by Torpedo Fodder
Just as a side note, Blitzkrieg 2.0 and later are for Generals and the latest versions are for the Zero Hour expansion pack.
The website must be wrong then. I had forgot about the Generals mod. Maybe that's why the RA2 Blitzkrieg mod was pretty much abandoned.
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