Quote:
Originally Posted by Pigfish
Quote:
Originally Posted by Oberon
"Helium mix optimal!"
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Ahh the Kirovs. Used to make a fleet of 6 or more and send them in when ready. Along with MASSIVE ground, air and naval assault. Usually this would end the game. :rotfl:
It was all about timing. And massive fire power helped too.
then there was Generals with those pesky squids but loved those Auraras... 
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Those Kirovs are awesome. When you get them three chevrons, they are super. Just don't chase down a tank with them. :rotfl:
Were there squids in Generals? I played the game, but only a few skirmishes. I don't have it.
Quote:
Originally Posted by Torpedo Fodder
Just as a side note, Blitzkrieg 2.0 and later are for Generals and the latest versions are for the Zero Hour expansion pack.
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The website must be wrong then. I had forgot about the Generals mod. Maybe that's why the RA2 Blitzkrieg mod was pretty much abandoned.