Hi CapnScurvy, the radar is also bizarrely affected by whether you are in a campaign or on a single mission. In a single mission the pips are smaller than they are in the campaign mode.
The only value that I found would affect the height of pips was the SweepArc value. The higher this is, the closer the ships have to get before their pips start shrinking. That's still backwards though. I think the game is using a 'how much of the ship is visible within a radar arc (or cone)' basis for pip height. The closer the ship, the less of the model is in the arc and the weaker the signal. The 'Surface' parameter controls at what distance the ship is first detected, but doesn't control pip height.
Another problem is what the radar man reports does not always correspond to what is shown on the radar.
Hitman's talking about re UV mapping the radar screen so that the signal is increased closer to the left hand side, which would also increase noise close to the boat and be fairly realistic, but you'd have to create some new screens for the higher ranges and map them differently, as they'd not be the same.
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