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Old 01-15-11, 01:53 AM   #596
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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Hi TDW
Just a few ideas, resulting from the test and TDC training missions I've played so far.

- Maybe you could implement some sort of delay or even randomness in the way ships spot the Uboat, because now, as soon as I raise the scope above water, every ship instantly reports 'periscope sighted.' This is uber, I think.

- As you're updating the radio message feature with checkboxes that allow selecting the messages to be received, maybe you could implement a random factor for you to receive the report. Say, a ship issues the 'Uboat sighted' report, but the radioman only has a - let's say - 15% chance to intercept it, based on his skill, if feasible.

- Most ships I torpedo blow up into a fireball instantly, at the first torpedo hit, and sink within 1 minute. Based on what I've read, this behavior was rather an exception than a norm. I don't know what should be done to make it more realistic, but perhaps toning down torpedoes would do the trick, allowing a certain random factor, or it's related to the ship cargo...

I repeat, this is just what I noticed after playing the test missions, so I wouldn't know if things go differently in campaign.
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