Quote:
Originally Posted by CapnScurvy
The observation that the mast head "disappears" from sight at distance is very real in this game. I don't know if its just the game resolutions not giving the graphics card enough information to keep them from flickering, or some other graphic "setting" that may help to eliminate this problem (whether its a setting in the game options or through the graphics card itself). Possibly it's a problem specific to the hardware we have sitting on our desks that create this issue but the point is, small pixels of an image do seem to disappear from view at distances they shouldn't.
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Very interesting. Might someone be able to figure out the cause?
Quote:
Originally Posted by CapnScurvy
Unlike the real world sub commanders, the game only allows for one "height" reference point to be used when calculating range from the Stadimeter. The game chose the top of the mast head. Real world captains had any position on a target to use for the Stadimeter reading as long as a reasonably accurate height dimension could be used in the trigonometry equation. The fact that some of the mast heights in the game are so far off from being reasonably accurate, prompted me to correct them with SCAF. And yes, I took the liberty to use other height reference points besides the mast head for the very reason of the graphic disappearance.
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I like the idea of having other reference points, but think the highest point is usually the best. At long range, part of the hull will be below the horizon further reducing the accuracy of any lower pt estimate. Also, its simpler to use mast height for all ships.
Is SCAF incorporated in RFB?
Quote:
Originally Posted by CapnScurvy
I'm almost ready to release a mod that will give reasonably accurate height and length measurements found in the Recognition Manual. It will allow you the use the periscope Telemeter divisions (the lens marks on the periscope) to calculate "Range" with the aid of a device called an Omnimeter. It will also allow you to obtain "Angle on Bow" of a target by knowing its actual length and measuring the "angled" length of the target counted by the Telemeter divisions. The Omnimeter will use this "difference" to calculate the AoB. An added "Range Dial" will be placed in the game to input a manually found range distance into the TDC for a torpedo firing solution. The American side will be able to use the Position Keeper with the inputted range from the Range Dial to "track" a target just like the Stadimeter or Sonar. These additions coupled with having the stock game optics corrected to what the world view should be sized to (which are well off too), will greatly improve game play when using manual targeting.
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Yes, I've dropped in to monitor your progress. It looks good.
Am I right in assuming that we will still be able to use the stadimeter?