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Old 01-14-11, 04:05 PM   #3
frau kaleun
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Join Date: Nov 2009
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Quote:
As for the deck gun, I get it all crewed up, one of the guys is a qualified gunner and my weapons officer tells me we have loads of various different types of ammo to put in it.

But once I'm in control of the gun, I only have the option of AP's, and nobody can find any ammunition. The counters read 0 and that's that.
I think this is how this works, but it's been a while: when you go to the deck gun "screen" in the game, there are three types of ammo shown: AP, HE, SS. (I think those are the three abbreviations.)

The game is hardcoded to have the crew load the AP first when you order the guns manned, provided you don't manually go the screen and select another type of ammo for them. However if you are running GWX, the AP ammo has been removed from your boat's loadout (IIRC this was for the sake of historical accuracy). You are waiting for the "crew" to auto-load the gun, which they can't do because there is no AP ammo for them to load and they are hardwired to load it first before anything else.

I believe the '0' you are seeing for ammo refers only to the amount of AP rounds you have, which in (unmodded) GWX is zero.

Simple solution - go to the deck screen (click on the deck gun icon on the slideout stations bar on the left). Now where the ammo shows on the screen, click on HE (pretty sure it's the one in the middle). The number should change to show you how many HE rounds you have. I'm pretty sure the crew will now start loading and firing the gun.

Easiest solution is to do this early in a patrol, before you ever have occasion to use the gun, just go to that screen and click on the HE ammo which will tell the game you have selected it for use and then when you order the guns manned and loaded the crew should load it automatically without waiting to load AP ammo that isn't there.

Quote:
Originally Posted by Stargazer View Post
Also, a ship will be marked on the map for me, I go chasing after it because my grid is as dead as my local highstreet, get there, the marker is still there, but no ship.
When you go chasing after a contact that the map has shown you, are you heading towards the spot where the red square was when it first appeared, or are you heading towards a projected intercept point at a spot where the ship is expected to be (given its reported speed and course) at the time you arrive in the vicinity?

Apparent distances on the map can also be very deceiving for the newbie, depending on how close in or out you've zoomed in on a particular area. I had a hard time when I first started with chasing off after every contact that appeared, before I realized that with many of them I never had a snowball's chance in Hades of catching or intercepting them no matter how fast I went or how good my plotting skills were. They were just too far away and moving in the opposite direction at too high a speed, or some combination of the three, right from the get-go and trying to chase them down was just a waste of fuel.

Ship icons that show up on your map are from "reports" of a ship in a particular spot, moving on a particular course at a particular speed. These reports are being passed on to you, if you will, by those who were actually close enough to spot the ship and call in a report of its location, general course, and estimated speed.

Just because it's there doesn't mean you will be able to catch up to it or intercept it, or that you're even supposed to try.

You have to look at where the ship was reported to be at the time the contact info was received, where was it headed, how fast was it going and then look at how far away you already are and how long it will take you to get to where that ship *might* be in 6, 8, 12, 24 hours... and even if you get it right and get to where the ship should have been at a particular time, that doesn't mean it didn't change course or speed at some time after the initial contact was reported.

Hint: click on one of the icons on the map. Info about the contact will often appear. The time the ship was reported, its general course at the time, its estimated speed at that time.

And keep in mind that if you were running in time compression and then noticed an icon on your map, it may be from a contact that was reported several hours ago. Unless it's dead in the water (highly unlikely) it ain't there no more! It's now several hours along on whatever course it's on, which may or may not be the one that was initially reported.
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