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Old 01-14-11, 03:29 PM   #1
Stargazer
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Join Date: Jan 2011
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Default Map & Deck gun woes - What am I doing wrong?

Hiya,

I'm out patrolling the North Sea and I'm getting some really off behaviour from my map.

I'm running GWX3 with map colours restored if it helps you to pinpoint what is happening to me.

En-route to my destination, I'll drop out of hyperspace (time compression) and a friendly or neutral ship will appear as a square with the direction indicator marked on it. After a bit of time ignoring it, it fades off and I go back to hyperspace.

While I'm searching my grid, I'll sometimes get a red square appear that I can chase down and shoot at. What is happening more and more often though, is that I'll be told about a ship at bearing whatever and I'll just have a line leading from my sub on the map to nothing.

I chase after it and find nothing. Then when I ask where the sound contact is I'm told there isn't one just for it to magically reappear a few minutes later someplace else entirely.

Also, a ship will be marked on the map for me, I go chasing after it because my grid is as dead as my local highstreet, get there, the marker is still there, but no ship.

Sometimes I can have a ship marked closeby and the external cam only shows my boat. Sometimes I can have nothing marked closeby and the cam picks something other than me, but can I find it? Nope!

This is starting to become a real thorn in the side of what is otherwise a lovely sim. But this map is really strange. Is it something I'm doing wrong, is it configurable?


As for the deck gun, I get it all crewed up, one of the guys is a qualified gunner and my weapons officer tells me we have loads of various different types of ammo to put in it.

But once I'm in control of the gun, I only have the option of AP's, and nobody can find any ammunition. The counters read 0 and that's that.

I've lost out sinking a couple of ships because I've run out of Torpedo's and nobody brought the ammo with them. I swear that I could actually hear the British sailors pointing and laughing at me.

Can anyone explain?

Cheers,

Rob.
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