Quote:
Originally Posted by Gryffon300
I would think though, that from a Mod point of view, the information is already IN the game files, as the map gradations of Blue/white are meant to vaguely reflect depths. I would hope that contour lines would be possible (as the colour 'gradates'). Best of all possible worlds would be every 20m to 200m or some such, or even more defined colours with a legend, as is common on many maps.
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That's what I'm thinking. Mod makers have been successful at extracting other info from the game files; why not the underwater geography? But, as I said, easier said than done. The data could easily be in some format that's a real pain in the keister to figure out.
Given SH3's age and the lack of underwater terrain masking, I have a hunch that there isn't a lot going on with the underwater contour. It wouldn't surprise me if the ocean floor were pretty much shaped like a frying pan, missing such things as channels going in & out of harbors, and shoals (Diamond Shoals being an infamous example).