View Single Post
Old 01-13-11, 09:19 AM   #10
Gryffon300
Engineer
 
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
Default

Hey, Frau Kaleun, I sort of hear what you are saying about only engaging in pelagic waters, but what do you do if you encounter something juicy in transit? The other issue is that palagic doesn't necessarily help. Forget even the Rockall Banks or something, have a think about, say, grid BF18. over 300 km from Ireland and over 400km from England and France - hardly "coastal" waters, yet, see that little whitish area in the top right? 18m. That's right, worse than Dover Harbour!

I sort of get what you are saying FlakeyMonkey:
"dont know about currents but i think having depth values displayed on the chart would be a real help, especially if youre using a real navigation mod, i usually have little clue where i am if i havent seen the sun/stars for a bit, being able to look on my chart and see the depth values would be another useful aid to fixing my position just as in rl.

Would be a heck of a lot of work though, you would essentially have to do an entire sonar survey of coastal waters with youre echolot taking a reading every 1km or so and then adding the number to the chart image."

The above is sort of what I did all over BF18 to just get a handle on the scope of the issue. I would think though, that from a Mod point of view, the information is already IN the game files, as the map gradations of Blue/white are meant to vaguely reflect depths. I would hope that contour lines would be possible (as the colour 'gradates'). Best of all possible worlds would be every 20m to 200m or some such, or even more defined colours with a legend, as is common on many maps.

As I recall, SHI was much more accurate in this respect(?) (Still trying to load it after many years away - I'll get there once I get Dosbox etc sorted).
Gryffon300 is offline   Reply With Quote