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Old 01-12-11, 01:51 PM   #441
Robin40
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Join Date: Aug 2010
Location: Rivoli (Italy)
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Quote:
Originally Posted by frau kaleun View Post
I have to be out for a couple of hours this evening, so if I forget and haven't posted it by tomorrow, PM me and remind me.

FWIW, the only "testing" I've done with it (or either of the mods) is to enable them and start a test career just to see if it would load without crashing, and then sail out into the harbor a bit. So once you have the text I would double-check it against the files in the mod's data\Sea folder and make sure there's a name on it for each class folder. Altho I checked it pretty carefully myself and counted and it all matched up as far as I could tell. I'm not sure lacking one would even be a problem, however, I think you would just end up with the class name in your log instead of "Medium Merchant" or whatever its display name was supposed to be.

I wouldn't risk disabling/enabling mods in mid-patrol, though, I would wait until you get back to base or just scrap the patrol and start over from base again once you have your mods set up the way you want.
OK...I will enable it when I return to base

Anyway I enabled MFM 3.2 in midpatrol and with the GWX EnglishName.cfg

No CTD...only SH3Commander without info
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