that's a great idea Bill... defintely something i'd go for, and it would definitely kick @$$$...
but, i think that we are all overlooking a key apsect that both sims fail at presenting... and that takes away fromt he whole virtual experience...
the level of involvement in the operation of the submarine...
there are no valves to turn, no gauges to read, nothing that actually has anything to do with the seakeeping aspects of the ship... D to dive just doesn't do it for me...
and a map that give automatic update of your actual position really is a reality killer... add to that the sudden appearance of contacts, either by receivng at radio transmission from bdu or the autofire control tracking party...
i feel that if these two aspects were addressed in a Silent Hunter remake, we'd all be happy campers... errr, sub sailors... it really doesn't matter which era or theatre we are in... nuclear subs, wwii in the pacific, even wwi... if we ha more 'sub' stuff to do, it would make for a better sim/game overall...
oh yeah... add to that a touch of multiplayer with dds hunting subs, and it would be solid
--Mike