Quote:
Originally Posted by dcb
What do you mean by locks up? If it's the infamous "display driver stopped responding and recovered" error, I found the best cure to it (I have a GTX 260) is to turn Triplebuffering on and switch the power scheme from Adaptive to Performance. Hope this helps 
|
This is referred to as a TDR Error (Timeout Detection and Recovery) and is a windows issue most of the time. I have it also on some programs (even running stock clocks). If it happens I just shut down all 3d apps, turn off SLI (to reset clocks) and reactivate it again.
Now I stated that it is a windows issue most of the time, but that does not mean it is not able to be fixed through some troubleshooting. See
THIS THREAD for more information. (applies to both ATI and nVidia users)
Now they mention that if it is the GPU overheating you can use EVGA's precision tool. While I do not mind that tool for overclocking, it lacks in its ability to dynamically change the fan speed based on the temp of the GPU. For that reason I recommend
RivaTuner and
THIS GUIDE to set it up.
Now I would add one more piece of advice to that guide. I had an issue with my fan profiles not always loading at startup (not sure why) so I created schedule rules also. I setup that it would start each GPU fan's profile at start. Then I also set it up to start the fan profile on "hardware monitoring threshold event" and chose that the profile should launch in case my temp crosses 62C in an upward direction (getting hotter). By using this, rather than a constant fan speed, I am able to keep my fans at a nice an tame level while also keeping my temps below 65C (for the most part).
Just some tips to eradicate that TDR (somewhat).