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Old 01-09-11, 03:00 PM   #22
frau kaleun
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Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
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Quote:
Originally Posted by jimbuna View Post
LOL....my reference was to the linked version I posted
Oh, I know - not really worried about a backup file anyway.

And now that I've had some time to play...



My God... it's full of RAM!

Just started a test career with the following all enabled:

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
TMT v2 + ThomsensShips V4.2
Add TMT ThomsonsShips fix
LifeBoats&Debris_v4 [Modified]
FM_NewInterior_V1.0 with GWX Int Orders
Wac Animated Sub Pens interior start for GWX
Aces' Combined SH3.SDL Files v2


It loaded faster than the setup I was playing before the 64-bit upgrade and 4gig patch!

Still have the same issue with the sound from FM New Interiors that I did before, though... sound inside the boat is just insane, at least when I'm standing in the control room or looking at the navmap. When I switch views from outside to inside I don't get engine noise, I just get a huge indistinct something that sounds more like a giant mortar round is about to drop right down the tower hatch.

I remember when I played this mod before I ended up leaving out the .sdl file completely because I got terrible stuttering in the interior sound at anything over 2 TC but nothing like this... will have to do some searching and tinkering to see if there's anything that can be done to fix it.
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