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Old 10-22-05, 06:28 PM   #156
gouldjg
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Join Date: Mar 2005
Location: Manchester UK
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Sounding great so far Jungmann.

Look at what the majority of people want, release a teaser and then build the ultimate model, which also includes realistic ship battles etc.


Most people would be more than happy with a few more balanced floods, a bit more complicated damage and a little higher hit points to slow things down that little bit but not too much. They will then be happy to wait longer for your masterpiece.

I know what it is like to crawl through .zon files and then zones.cfg and now crew and maybe DC zon files.

All this is obviously needing a lot of testing to try and get a balance so it is maybe a good idea to get a simple version out first and have 50 testers do some work for you.

I would however prefer the flooding and floatability to be more balanced so that a player can decide whether or not to come out of silent running to fix this.

I have hex edited and played with this a little and from my first impressions not all, that much needs changing for many players to start enjoying the vast difference to the stock game or Hollywood mods.

The main problem for me was the direct straight line of five DC that you go right into and the instant death after though in reality this was probably true.

Now I can at least survive for a few minutes longer and sometimes even survive the whole ordeal with escape. Either way it is just thrilling

Bye the way, I want to try your harder 150 arc DD sensor fix, the RUB version is just a tad too easy to slip.

I should not be slipping 3 DD unless God was a crew member or I worked strictly by mathematics and time.

Is there also anyway you can make DD stick around that area some more once they have lost you or better still give them a better search routine.

I just want to get as close to possible the later 8-12hr hour ordeals.

I actually prefer the medal effectivness decrease if it does have dramatic effects on repairs.

All in all good luck

Why are you reading this when you should be working :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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