View Single Post
Old 01-09-11, 12:03 PM   #21
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Cerberus62 View Post
Second: It's not possible to simulate the different aspects of a sunlit body with 16 images. Even if you would rotate the images it would look wrong, because you would incline the axis of the Moon together with the aspect of the surface.
That's right, I'm not sure that game generates different height of sun at noon for different seasons with white night / black day at polar regions...
But it is not important. It is not important where moon exactly was at 06:43 15.sep.1942. But if we'll have positions and height of sun and moon we can calculate correct phase and correct position of crescent of the moon to avoid stupid situations like it:

No mods, stock game only, 5.30 AM


- difference between bearings builds moon phase,
- difference between heights builds moon texture's rotation angle
__________________

PL_Andrev is offline   Reply With Quote