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Old 01-09-11, 12:17 AM   #7
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
crew ability

I haven't played nearly as much as the old salts here, but I have to ask if it really matters? The sound operator can't hear anything, the gunners can't shoot worth a damn, the helmsmen won't steer the course I want. I've never seen a crewman with a morale that wasn't "normal". Wether the boat was sinking or having just sunk an enemy ship, it's still normal. Worst of all they don't warn you of a closing DD or being under shell fire until you're hit.

In short they seem like automatons.

I really think the devs should have detailed 10 or 12 key men, and given them meaningful abilities, and left the rest as "crew".

Armistead mentioned the XO. How do you know who is the XO?
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