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Old 01-08-11, 06:02 PM   #58
mookiemookie
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Quote:
Originally Posted by Jonny K View Post
Another update. I just sunk my first ship playing at full realism in a new campaign with the Grey Wolves mod. Most excellent. I identified the ship, tracked it, intercepted it, identified the nation (I had to be super close for this), calculated a firing solution, fired a single torpedo which hit, and then finished the job with the deck gun!
Well done! After playing the game for 5 years, I still don't use manual targeting. The whole "angle on bow" calculation was always too much trouble for me.

Quote:

A radio message bearing "SSS" is an "SOS", right?
"SSS" was an SOS radio message meaning "sub spotted". But as Pisces said, the radio messages don't necessarily correspond to what's going on in the game world. The GWX team took real life radio messages and put them in the game at their corresponding historical dates. So if you get a radio message from U-whatever radioing back in to BDU that they're sinking or what have you, that means that U-whatever really did sink on that date and send that message. But there are also other scripted events in GWX that model reality that you're going to get radio messages about, like the invasion of Norway.

There's mods floating around that take out the extraneous radio messages and just leave the stuff that you actually have to worry about. Search for the "WB News Network" mod if you're interested.

Quote:
How do I know the best places to hit a ship? Is there a guide that tells me where different components reside on different ships?
Under gun turrets and under smokestacks are usually good places to aim. That's where ammo bunkers and engine rooms would be, respectively.
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