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Old 10-22-05, 01:02 PM   #24
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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No probs

I was only doing this for another player but as I was testing it the model has very much grown on me.

I am in no way a 1x player and will most proberbley use time compression to get to each point unless in contact and on a chase.

It may be a slight drag getting to the area of operations but there is so much to learn and practice on route and when you play 100% you will find things like tracking a nuteral ship quite good fun.

I have never finnished a full campaighn because I have never been completely satisfied with certain aspects of the game.

1. Crew (can never be perfect)

2. Damage (will be much better soon)

3. Random tonnage (done but I have not seen results)

3. Difficulty (yep, I can say RUB has put much in that area)

RUB has indeed solved so much when it comes to part 3

Jungmann will solve the damage issues

I will have to set my own crew to what suits me best.

Everything else is a added bonus for me i.e. HT is great, the xtra ships is fantastic etc.

I am just now waiting on the Die Hard damage to be released and thats it, 2 days later I am starting a campaign with system and it should last till sh4 comes out.
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My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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