Quote:
Originally Posted by rulle34
First I want to say that I like this mod and will try it when in port.
But I have just one thought, why is it so important to have torpedoroom as the area where you get the most fatigued?
Torpedoroom was mainly used for three things,
1. battlestations for torpedofiring
2. maintaince on torpedos
3. as a resting area
Normally you used that room for resting, so why should you bee so tired just to be there?
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Good points rulle34
It was hard not to come to the same conclusion but in the end, I personally preferred this style.
As it stands now, when early in your career, you will have to be quite careful as the game does not allow a true realistic crew rota to be set, you have to have a middle ground.
I had two choices
1. I could indeed make the torpedo rooms to have a slower drain thus men will tire in 12-16 hours but for me this kind of makes the combat time a little boring and not worth getting qualifications for.
2. I could restrict the torpedo rooms so that people can have more desire to gain qualification and thus the room becomes more effective as the war moves on and your crew get better. To be quite honest I think it adds more game play whether or not realistic. There is enough room in the non-operation engine rooms to give crew a breather.
Both options are possible but I was doing this for myself and maybe 2-3 other players. I think the majority of players do not want the hassle with this system but I am really beginning to like the idea.
Let me know if you want a lower drain on torpedo room crew. It is easily done.
We all have our ways of play and thus should be able to have options of choice.
As these real-time mods are not for everyone, I feel I can set many different models for many different styles of play.
True realism in the crew area is immpossible but this is much easier for me to digest and when I am on a career, I am sure I will be more involved and have different settings each time I get a contact. I call it a sence of real life an randomness.