Quote:
Originally Posted by virtualpender
Yes, Luke did an amazing amount of work on the RFB sinking model. I know he did all of the warships but I don't recall if the merchants were completed or not. It makes for a much different experience - waiting for vessels to sink and far fewer fireballs.
Ducimus had a pre-beta sinking model included with (I think) the 1.8 release. I loved it - it was highly variable - but Ducimus was never satisfied with how it worked and it was VERY labor intensive for him to come up with what was able to do (I think he only finished around eight merchants, but I'm probably wrong).
[Edit] See here for a mention of it - I guess it was packaged as an optional WIP mod with the 1.9 release:
http://www.subsim.com/radioroom/show...postcount=2180
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there is still the good old Natural Sinking Mechanics Mod :
http://www.mediafire.com/file/ifg4my...chanics_40.zip
works for me

though I'll admit RFB's better in some ways
keltos