Quote:
Originally Posted by urfisch
after reading further on here, it seems as if sh4 has, beside the scriptability of sh5, the most potential to fit all our needs - unbelievable.
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It has potential, but they're will always be short comings. Back to the thread title. The Perfect sim?
Take SH3, and then from SH4 add the following:
1 multiple resolutions and Wide screen support
2 DDS texture compression
3 direct X shader rendering
4 how the campaign is structured/written
5 fast loading times
6 ability to play either side of the war.
7 slightly higher poly count on some 3d models and normal mapping.
That, is really all there is to be gained. What's to be lost is:
1 crewman not changing to wet gear in high winds. (no need for any more foul weather gun mods i guess.)
2 diving and loitering at or below 200 meters due to negative bouyancy issue.
3 sonarman no longer calls out depth charges. (though there is a great workaround for this that works just as well as a sonarman)
4 familiar and old UI with interactive crew when clicked upon. (you could leave in the, "looking at the captain" animation, but there's no real need for it anymore since the menu system is different.)
The kick in the crotch is issues 1 through 3 carried over into SH5 and some the fixes/workarounds no longer work there. Some object controllers that worked in 3 and 4 no longer seem to work either.
At any rate, there's always potential, in ANY title, but perfect? That will never happen. All SH titles have their issues.