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Old 01-07-11, 04:20 AM   #16
Farinhir
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Join Date: Jul 2007
Posts: 89
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Quote:
Originally Posted by kiwi_2005 View Post
Just started playing SH5 and love it can't see what the big fuss is about with online connection works smooth
The issue is that many, including myself, have less than reliable connections. I can only log in to the authentication servers once every six or so tries. There are others that I know who can have something like vent going (nominal bandwidth but shows they are connected to the internet) that can not connect. The people I am talking about (myself included) have high knowledge of port settings, firewalls, routers, and NAT setup in general.

Then there is the ethical question of do you care to be accused of stealing something for which you paid. I, myself, did not pay for this or Assassin's Creed 2, and would not be playing it if it weren't for someone (who did not know I was boycotting UBI) buying me them for Christmas. Now I am not so ungracious to refuse a gift; Especially when Steam would not give them their money back. Even the GPU reviewers at Tom's Hardware felt it necessary to complain, in their benchmark review of the GTX 570, about the authentication process.


Quote:
Originally Posted by Tom's Hardware
Before we shift away from HAWX 2 and onto another bit of laboratory drama, let me just say that Ubisoft’s mechanism for playing this game is perhaps the most invasive I’ve ever seen. If you’re going to require your customers to log in to a service every time they play a game, at least make that service somewhat responsive. Waiting a minute to authenticate over a 24 Mb/s connection is ridiculous, as is waiting another 45 seconds once the game shuts down for a sync. Ubi’s own version of Steam, this is not.
Source


As for me. I just did my first patrol with real navigation added. Interesting. I was able to get both my ducks but it was different trying to navigate. Well, realism has stepped up a bit for me. I do wish it was able to give a more constant prediction during the Kiel canal trip since they have constant information that should give a general idea of where they are. I also wish I knew how to use the sextant myself. I may be able to plot position faster than my navigator.

Are there any scripts out there that automatically have my navigator check position at specific intervals?
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