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Old 01-05-11, 08:05 PM   #21
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by LGN1 View Post
No, I don't think so (without touching hard-code). You need a save-game (Global Explorer's great SH3 Generator does the same). Being able to add comments to the log book (and the map) during playing would be one of the greatest additions for gameplay/immersion. Maybe you can find a way how to add comments during gameplay
Having spent many months on this back in 2005 (there's posts here from the time referencing it), I can say this can easily be achieved through the use of a simple TSR that regularly polls the .crp file looking for changes. It may require the player to save the patrol first (can't quite remember now if the file is written as an event takes place or when the game is saved), but it was certainly doable - I know because I had a prototype running in Oct2005 (and a public release beta in Jan2006). One of the many functions I ultimately planned to add to SH3CTSR.exe, but never did because I foresaw the below...

Quote:
Originally Posted by Delareon View Post
Ah suggestion: as i see for example in the log for the sunked Passagierdampfer.
There are many messages which are similiar like the "Torpedotreffer". All the same time and the same message. Would it be possible to group them?
for example "3 Torpedotreffer" or when u launch many torpedos in small intervalls something like "Torpedoschuss aus Rohren 3, 4, 5, 6".

Just an idea if its possible to implement would be nice, because of a shorter log
And thus why I never implemented the "extended" logbook functionality and left it at the "basic" functionality that it currently has...to do it right requires a lot of work and lookup tables (with underlaying logic) to ensure that the output is exactly as one would expect a Kaleun to write. So no ", sir!" or repeating "Ship sighted!" or "Torpedo fired!" entries. Anything non-authentic would just lead to "can you fix/change" posts which would just lead to a never ending spiral. To avoid this requires a lot of upfront work defining the text and the logic to replace the default text (remembering that the text varies between mods, so you need a dynamic solution that will work with any mod, or at least an easy way to make it adjustable for any mod) to ensure a contextually correct patrol log.

Good luck! If there is anything I can do to help (I still have some of my notes, my prototypes and lookup files), just let me know.
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