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Old 10-21-05, 09:29 PM   #43
Beery
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Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Each skyColor file only applies to one area. If we change the size of all three I'm almost certain they still won't work. The problem is not the bitmaps themselves or the dat file they're in. The thing we need to find is the file that controls what size the game will allow them to be recognized as. This file will probably be a cfg file, but it could be any file type, and it could be anywhere. I've looked in all the obvious places but I can't see it anywhere. Once we find it, it's just a matter of changing the values to 1024x2048, then the game will recognize larger files and we'll be able to make the SkyColors files larger.
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